resume
Overview
Working for 16+ years on projects ranging from animation, VFX, shorts, games and game cinematics, has fostered a diverse range of skills that I have been able to add to my industry tool belt. This experience has made me comfortable in various team sizes, with tight production deadlines while maintaining efficiency in my work flow. I am interested in adding further growth with a motivated team, to take on new production challenges and memorable projects.
Skills Team & Individual Work Environments • Work closely with Director/Client/ Production Designers • Strong 2D to 3D Visual Translating • Asset Management • Scheduling & Bidding • Peer Mentoring • Workflow Development • Production Mindful Modelling approach • Strong organizational skills and ability to manage deadlines
Proficiency Character Modeling • Character Visual Development • Organic Modeling • Hard Surface Modeling • Posing & Expression Presentation Sculpts • Production Models • Retopologizing • UV Creation/ Layout • Texture Creation • Environment Modeling • Vehicle Modeling • Blendshapes • Base Mesh Creation • Costume & Associated Prop Creation
Software Autodesk Maya • Pixologic Zbrush • Marvelous Designer • Adobe Photoshop • Substance Painter • Autodesk 3ds Max • Autodesk Mudbox • Redshift • Vray • Mari • Substance Designer • UV Layout • Procreate • Shotgun • Ftrack • Perforce • Adobe Premiere • Microsoft Applications
Pipelines Feature Animation • VFX • Games • Cinematics • Commercial • Shorts • Collectibles • Remote Ready • In-Studio
Operating Systems •Windows • Linux • Mac
Experience
Senior Character Artist – Cinesite September 2020 – Present
Addams Family 2 (2021)
Senior Modeling Artist – Animal Logic June 2019 – August 2020
DC SuperPets (2022)
Senior Character Modeling Artist – Freelance – Goldtooth April 2019 – June 2019
Game Character Visual Development (TBA)
Modeling/ Texturing Artist – Freelance – Cat Mountain Studios January 2019 – April 2019
Netflix Documentary (TBA)
Senior CG Generalist – Freelance – Atomic Studios January 2019 – April 2019
The Last Kids On Earth (2019)
Modeler/ Texturing Artist – Method Studios October 2018 – March 2019
Ford V. Ferrari (2019)
For All Mankind (2019)
The Kitchen (2019)
Modeling Lead/ Supervisor – Stellar Creative Lab October 2017 – October 2018
Golden Age (2018) – Modeling Supervisor
The Ark and the Aardvark (TBA) – Modeling Lead
Sr. Modeler – Sony Pictures Imageworks January 2016 – October 2017
CG Animated Films/ Feature Films
Spider-Man: Into The Spider-Verse (2018)
Spider-Man: Homecoming (2017)
The Emoji Movie (2017)
Smurfs: The Lost Village (2017)
Ghostbusters (2016)
Character/ Environment/ Prop Modeler – Cinesite September 2013 – November 2015
Sausage Party (2016) CG Animated Film
Character Artist – Rockstar Vancouver. September 2009 – December 2012
Grand Theft Auto 5; Max Payne 3
Modeling Lead/ Surfacing/ Fur – Rainmaker Entertainment Inc.: Gaming Division September 2008 – September 2009
Assassins Creed 2; Splinter Cell: Conviction; Ting and Juma: Logo short; Reboot Teaser; Cheersquad 2; Luna (short); Shaun White Snowboarding: World Stage
Modeling Supervisor – Rainmaker Entertainment Inc.: Gaming Division March 2008 – September 2008
Ghostbusters: The Video Game; FEAR 2
Sr. Modeler – Gaming Division – Rainmaker Entertainment Inc. November 2007 – March 2008
50 Cent: Blood On The Sand
Environment Modeler/ Set Dressing/ Cloth Simulation – Vanguard Animation. March 2007 – November 2007
Space Chimps (2008)
Character Modeler/ TD Assistant– Electronic Arts Canada. February 2005 – March 2007
March Madness 2007; Fifa 2007; NBA Live 2006; Xbox 360 Fifa 2006
Character Modeler/ Set Modeler– Bardel Entertainment Inc. January 2005- February 2005
Happily N’Ever After (2006)
Education
Vancouver Film School – 3D Animation & Visual Effects Diploma, Vancouver, BC. 2004
Volunteering | Affiliations
Rise Up Animation – Mentor
Woman In Animation – Member
References Available upon request